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Feature request: polar shaders

We have linear shaders that apply the effect across a shape linearly. We have radial shaders that apply th effect in a pie-slice/clockwise fashion around the shape. How about polar shaders that apply the effect as a function of the distance from the center of the shape? It. would. be. fantastic!

tjg , 06.12.2018, 21:09
Idea status: under consideration

Comments

tjg, 08.12.2018, 02:38
I just realized that the Radial Gradient shader DOES work as a function of the distance from the center. But Segment Between is a function of the distance around the circumference. I guess I'm asking for an opacity shader that works in the same fashion as Radial Gradient.

An other idea would be to make opacity part of the color attribute. Then Radial Gradient, and other shaders, could effect opacity too. There could still be a parameter setting for opacity, as there is now. Just allow features that effect color be able to effect opacity too. Make color an 8 digit hex value, instead of 6: RRGGBBAA.

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